Building Tomorrow's Experiences Today

We started Folinda Cerantex because we noticed something. Most companies treat VR and AI like separate tools. But here's the thing—they work better when they talk to each other. That realization changed everything for us.

Where We Started

Back in early 2019, three engineers in Johor Bahru kept meeting for coffee. We'd talk about projects, but the conversation always drifted to the same frustration—clients wanted immersive tech, but nobody was connecting the dots properly.

One afternoon, someone sketched an idea on a napkin. What if AI could adjust VR environments in real time based on user behavior? Not just track it—actually respond and adapt. That napkin ended up framed in our office.

Five years later, we're still chasing that same idea. Just with better tools and a team that actually knows what they're doing.

Collaborative workspace showing VR development environment

What Keeps Us Going

These aren't corporate values we picked from a list. They're actually how we work when nobody's watching.

Real Solutions

We don't pitch tech for tech's sake. If VR isn't the right answer for your problem, we'll tell you. Sometimes a simpler approach works better, and that's perfectly fine with us.

Honest Timelines

Good work takes time. We've learned to say "six months" instead of "three weeks" because rushed projects help nobody. Our clients appreciate knowing what's actually possible.

Learning Mode

Tech moves fast. What worked last year might not work now. We spend about 20% of our time just experimenting and learning. It's not billable, but it keeps our solutions current.

How We Actually Work

Every project is different, but we've found a rhythm that tends to work. Think of it as a framework, not a formula. We adjust based on what you need and what the project demands.

1

Understanding Phase

We spend the first few weeks just listening. What problem are you trying to solve? Who's going to use this? What have you already tried? Sometimes we discover the real issue isn't what you initially thought.

2

Prototype Testing

Before building anything major, we create rough versions. Nothing fancy—just enough to test if the concept works. This saves months of development on ideas that sound good but don't hold up in practice.

3

Iterative Development

We build in stages, showing you progress every few weeks. You get to see what's working and what isn't. Changes are easier when you catch them early, and your feedback shapes the final result.

4

Real-World Testing

Before launch, we put the system through actual use cases. Not simulated ones—real scenarios with real users. We've caught so many issues this way that would have been embarrassing in production.

The Tech We're Focused On

VR and AI are broad fields. We've chosen to go deep in specific areas where we can actually deliver meaningful results.

Virtual reality headset displaying immersive environment

Adaptive VR Environments

Spaces that respond to user behavior through AI analysis. If someone's struggling with navigation, the system adjusts. If they're experienced, it opens up more complex interactions. The environment learns as they go.

AI processing visualization with neural network patterns

Contextual AI Integration

AI that understands what you're doing in VR and offers relevant assistance. Not chatbots—actual intelligent systems that analyze spatial movement, interaction patterns, and decision-making to provide useful support when needed.

Modern technology workspace with development tools

The Team Behind the Work

We're about 20 people now. Developers, designers, a couple of researchers who get really excited about neural networks. Most of us have been here for over two years, which says something.

What makes it work? Probably that we hire people who care more about solving problems than following trends. And we give everyone time to explore ideas that might not have immediate applications.

Cross-Functional Teams

Developers and designers work together from day one. Not in a "check in occasionally" way—actually sitting together, sharing screens, arguing about approaches. It's messier but the results are better.

Research Time

Every Friday afternoon is experiment time. Build that weird idea, test that new framework, break things and see what happens. Some of our best features started as Friday experiments.

Let's Talk About Your Project

Got an idea that involves VR, AI, or both? We'd like to hear about it. Even if you're not sure it's feasible yet. Sometimes the best projects start with "is this even possible?"

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